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	<ttl>15</ttl>
	<title>Sylpher</title>
	<link>http://sylpher.com//</link>
	<description>Gravity: The Ultimate Hug</description>
	<pubDate>Thu, 09 Sep 2010 23:51:08 -0700</pubDate>
	<lastBuildDate>Thu, 09 Sep 2010 23:51:08 -0700</lastBuildDate>
	<generator>www.eggblog.net</generator>
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		<title>LifeSaver v0.1b</title>
		<link>http://sylpher.com//news.php?id=25</link>
		<description>&lt;p&gt;I made a thing!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.sylpher.com/lifesaver/&quot;&gt;LifeSaver&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I grew tired of saving games constantly so I made this little utility to do it for me.&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=25</guid>
		<pubDate>Sat, 26 Sep 2009 16:23:06 -0700</pubDate>
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		<title>1 Whole Pixel</title>
		<link>http://sylpher.com//news.php?id=19</link>
		<description>&lt;p&gt;My proto-engine has been going well.&lt;/p&gt;
&lt;p&gt;That is the sentence I would say had I made a post yesterday. Today is another story. Not to suggest that things are going bad in code land, on the contrary I have made good progress. But I ran into one of those bugs that you should probably walk away, take a break, relax a while, but I CANNOT! I know it is some small detail I am overlooking in my math, as is often the case, but my brain will not work through it.&lt;/p&gt;
&lt;p&gt;For some reason my collision detection has this halo of 1 pixel around it that when the hitbox collides with something they get fused together like dogs in heat. My collision detection is nothing fancy, it isn&#039;t even per-pixel detection so all I have to do is check for overlap in rectangles.&lt;/p&gt;
&lt;p&gt;The purpose of this post is to do something else so that hopefully the answer will come rushing in all at once in a sweet and blissful realization.&lt;/p&gt;
&lt;p&gt;Any minute now...&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=19</guid>
		<pubDate>Wed, 11 Mar 2009 22:15:28 -0700</pubDate>
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		<title>Dude! Update already!</title>
		<link>http://sylpher.com//news.php?id=18</link>
		<description>&lt;p&gt;Oh, hello.&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: rgb(128, 128, 128);&quot;&gt;[insert excuses about not updating for so long]&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Right, moving along. I&#039;ve been coding a lot lately, and forcing myself to not start a project. It was difficult at first to turn off the impulse in my brain that once I learned a new concept to not immediately try to think of a way to implement it into a project somehow. I guess the ideas still flood in, but the important thing is I am refusing to act on the ideas and this has helped me really buckle down and focus on improving my skills without the pressure of a project.&lt;/p&gt;
&lt;p&gt;Of course this sounds obvious now, but it is quite difficult to stop habits sometimes. My only real goal at this point is to get a solid understanding of a game engine and various ways to implement them. I&#039;m trying to build myself a decent engine that I can do rapid prototyping in. If I can get to that point I will very likely post any throw away prototypes I make on here. Naturally the ones I would like to do more with I would keep slightly closer to my chest, but I would probably release them sooner or later.&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=18</guid>
		<pubDate>Fri, 06 Mar 2009 20:49:50 -0700</pubDate>
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		<title>Return of the Blind Cat!</title>
		<link>http://sylpher.com//news.php?id=17</link>
		<description>&lt;p&gt;If you saw the blind cat that is in my photo album then this video might pull at your heart strings.&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;object height=&quot;344&quot; width=&quot;425&quot;&gt;
&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/gPecjeOlXGQ&amp;hl=en&amp;fs=1&quot; /&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed height=&quot;344&quot; width=&quot;425&quot; src=&quot;http://www.youtube.com/v/gPecjeOlXGQ&amp;hl=en&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=17</guid>
		<pubDate>Sat, 11 Oct 2008 11:33:52 -0700</pubDate>
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		<title>Outlaws - The Cliffs</title>
		<link>http://sylpher.com//news.php?id=16</link>
		<description>&lt;p&gt;The Cliffs are up &lt;a href=&quot;http://www.gamevee.com/viewVideo/Outlaws/PC/Outlaws__80__The_Cliffs/711496&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.viddler.com/explore/Sylpher/videos/11/&quot;&gt;here&lt;/a&gt;. Only using knives and dynamite on this one. The final level is just around the corner.&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=16</guid>
		<pubDate>Sat, 30 Aug 2008 08:30:41 -0700</pubDate>
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		<title>Stand Right Next To A Mountain</title>
		<link>http://sylpher.com//news.php?id=15</link>
		<description>&lt;p&gt;I discovered a bow in my acoustic recently that despite fiddling the truss rod could not be worked out. To make myself feel better I stepped up in the world and finally got an electric!&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/userfiles/image/TheTwang.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I feel much better now.&lt;/p&gt;
&lt;p&gt;My Chain:&lt;br /&gt;
Epiphone Les Paul Custom&lt;br /&gt;
Boss Metal Core ML-2&lt;br /&gt;
MOTU 8pre&lt;br /&gt;
The Laptop&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=15</guid>
		<pubDate>Fri, 29 Aug 2008 15:27:57 -0700</pubDate>
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		<title>I&#039;ll be your friend</title>
		<link>http://sylpher.com//news.php?id=14</link>
		<description>&lt;p&gt;Whenever I see a picture online of someone taking a picture of themselves using a mirror, all I can think is, &amp;quot;Don&#039;t you have friends?&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://sylpher.com/_lib/fckeditor/editor/images/smiley/msn/funnel_smile.gif&quot; /&gt;&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=14</guid>
		<pubDate>Thu, 14 Aug 2008 15:29:19 -0700</pubDate>
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		<title>Sid Meier&#039;s Railroads!</title>
		<link>http://sylpher.com//news.php?id=13</link>
		<description>&lt;p&gt;I recently picked up Sid Meier&#039;s Railroads! as I enjoy the occasional strategy or simulation game. After playing the game for around half an hour it would drop dead with a generic error message and kick me back to the desktop.  &lt;img src=&quot;http://www.sylpher.com/_lib/fckeditor/editor/images/smiley/msn/soso_smile.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I did as any person would do and try to figure out what the heck was wrong. A couple Google&#039;s and forum lurkings later I discovered that the game has a memory issue that it runs into constantly with Vista due to its high resource demands. I tried all suggestions to remedy this such as turning off Aero and sacrificing cute animals to the old ones. &lt;img src=&quot;http://www.sylpher.com/_lib/fckeditor/editor/images/smiley/msn/cthulhu_smile.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;They were not pleased.&lt;/p&gt;
&lt;p&gt;I ran into similar issues in Vista with Deus Ex and Thief 3 and ultimately had to face that Ion Storm is gone and any hopes of an update is close enough to squat that I might as well not do any holding of my breath/bathroom breaks. Railroads is different, though. This is a game that came out in late 2006, just months before Vista was rolled out by a company very much alive and healthy.&lt;/p&gt;
&lt;p&gt;Let us also not forget that it is built on &lt;a href=&quot;http://www.emergent.net/en/Products/Gamebryo/&quot;&gt;Gamebryo&lt;/a&gt;, the same engine Civilization 4 is built on -- made by the same company for you not following -- which I have not had a single issue with in Vista. I might as well throw in that Civ4 was released a year prior to Railroads just for the heck of it.&lt;/p&gt;
&lt;p&gt;All this considered I figured things can&#039;t be as hopeless as Ion Storm&#039;s games, so I sent off an email to 2k Games as that is what the Firaxis site says to do (OR ELSE! &lt;span style=&quot;color: rgb(153, 153, 153);&quot;&gt;maybe...&lt;/span&gt; ) asking about the issue. After waiting the past week I finally received my heartfelt response:&lt;/p&gt;
&lt;p style=&quot;margin-left: 40px;&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 128);&quot;&gt;Hello,&lt;br /&gt;
&lt;br /&gt;
It appears you are running the game in Windows Vista, which unfortunately is incompatible with Railroads.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.sylpher.com/_lib/fckeditor/editor/images/smiley/msn/plain_smile.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Well. Screw that noise. I setup a small partition on my drive and installed XP so now I am able to play Railroads &lt;strong&gt;and&lt;/strong&gt; Ion Storm&#039;s games again, and probably others I haven&#039;t tried yet in Vista. Happy as I am that I am able to play I still feel the scorn from Firaxis/2k Games. Don&#039;t think I will forget this Mr. Meiers! You win this round.&lt;/p&gt;
&lt;p&gt;&lt;img width=&quot;149&quot; height=&quot;57&quot; src=&quot;/userfiles/image/sid.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Next round Buddhism is out! &lt;img src=&quot;http://www.sylpher.com/_lib/fckeditor/editor/images/smiley/msn/warrior_smile.gif&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=13</guid>
		<pubDate>Mon, 11 Aug 2008 20:38:05 -0700</pubDate>
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		<title>Random Building Size</title>
		<link>http://sylpher.com//news.php?id=12</link>
		<description>&lt;p&gt;I have my code base for making a roguelike mostly worked out. Nothing terribly impressive just the basics to create a screen buffer, and draw to it. I also have a class I called Structure to represent all buildings in the world as one generic class. I would like to eventually make it so it procedurally generates a structure, but for the time being I will have to settle with working on a random size generator.&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: rgb(128, 128, 128);&quot;&gt;Side Note: Structure might not be the best idea for a class name, so I am thinking about changing it to Building in future endeavors.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The method to draw a structure is little more than two loops which makes anything beyond a rectangle complicated. I have the class setup to set the height, width, etc.. properties in the constructor, but this makes working with it a little bit of a pain so I gave myself a Resize method, as well.&lt;/p&gt;
&lt;p&gt;Passing Resize a couple values generated with rand() and its friends and I have a different sized room every time I launch the application. Not exactly the most advanced piece of software to ever be written, but I have a couple ideas of where I might go with it to make some slightly more complicated shapes.&lt;/p&gt;
&lt;p&gt;&lt;img width=&quot;540&quot; height=&quot;309&quot; alt=&quot;&quot; src=&quot;/userfiles/image/RandomBuild01.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img width=&quot;540&quot; height=&quot;309&quot; alt=&quot;&quot; src=&quot;/userfiles/image/RandomBuild02.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img width=&quot;540&quot; height=&quot;309&quot; alt=&quot;&quot; src=&quot;/userfiles/image/RandomBuild03.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In the future I will upload a build if I ever put something together worth messing with, but I figured screen shots were enough for this example.&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=12</guid>
		<pubDate>Sun, 10 Aug 2008 00:30:48 -0700</pubDate>
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		<title>Outlaws - The Mine</title>
		<link>http://sylpher.com//news.php?id=11</link>
		<description>&lt;p&gt;The Mine is up &lt;a href=&quot;http://www.viddler.com/explore/Sylpher/videos/10/&quot;&gt;here&lt;/a&gt;. Despite the numerous issues I ran into on this one I really like the way it turned out. Two more videos to go!&lt;/p&gt;</description>
		<guid>http://sylpher.com//news.php?id=11</guid>
		<pubDate>Wed, 06 Aug 2008 17:30:49 -0700</pubDate>
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